By now you probably know that the new PlayStation 4 Pro has been officially released, with the first game launch slated for September.
But how much do you know about this latest generation of consoles?
While we’ll cover the specifications of the PS4 and PS4 Slim, you can also read more about how it compares to the PS5 Pro, PS5, and PS6 Pro.
For starters, let’s take a look at how these new consoles compare in terms of graphics.
The PS4 has a GPU architecture codenamed ‘CannonKnuckle’, while the PS6 has a different GPU architecture called ‘Frostbite’.
Both PS4 consoles support HDR10 (high dynamic range) video output, and both versions have 4K HDR support.
We’ll start with the PS2 and PS3, which will likely be the first consoles to support HDR 10 support.
The PS4 PS4 S is currently priced at £399.99, while the $499.99 PS4 will be available in September, with a suggested retail price of $499 for the S. While there are some technical specifications on the PS3 that make it easier to compare, we’ll focus on the basic specs of the hardware.
The main difference between the PS1 and PS2 is the GPU architecture.
The new PS4 uses the Frostbite 3 engine, which is the same one used in the PS7 Pro and PS8 Pro.
It supports 4K resolution, HDR10, 4K video output with a maximum of 60 frames per second, and uses a custom chip called a ‘CPU core’.
The PS1 had a custom GPU architecture based on a custom CPU called the X99.
The X99 is similar to AMD’s Polaris architecture, which we’ll talk more about below.
Both consoles have a 4K monitor option, which lets you get 1080p resolution with 4:4:4 pixel depth.
The difference between these two resolutions is that the PSX and PSX Pro both have a native 4K display.
HDR10 is supported across all resolutions, and the PS X Pro will also support HDR12.
The two consoles also feature a built-in GPU overclocking.
Both the PSS and PSS Pro feature a dedicated GPU that allows you to increase the clockspeed of the GPU.
If you’re interested in getting the most bang for your buck, you’ll want to look into buying the PS S Pro, which costs $499 more.
We recommend the PS PSS, but you can find the PS Pro for a similar price here.
The PC version of the system will have a GPU that’s based on Nvidia’s Pascal architecture, and you can use this GPU on all platforms.
The Xbox One and PS 4 support HDR 12 and HDR 10, while both consoles have dedicated graphics chips that can enable HDR12, and HDR10.
The Xbox One Pro has an overclocking option for HDR12 and HDR 1080, and there’s also an HDR10 feature in the Xbox One X Pro.
We won’t cover HDR10 in depth, but if you’re a gamer looking to upgrade your system, the PS 4 Pro is worth a look.
The extra power you get from a better GPU means you can run games at higher resolutions and higher refresh rates.
It also lets you play games at a much higher resolution than on a 1080p display, which can be helpful when you want to add a third-party application to the game.
We’ve covered HDR10 support on both the PS and Xbox versions of the new consoles, so you can see why it’s worth checking out the PSP and PS5 versions.
We’re also going to dive into the difference between gaming on the big screen and the smaller screen, as well as the differences between HDR and 4K.
We’re going to take a quick look at the difference in resolution, and we’ll also talk about the differences in graphics and performance.